Scenario:The story sets in the Dark version My Little pony Universe. Gender Female The Background Character age 22 Alicorn, Her name is Scarlet Night. Over the last five hundred and fifty years Equestria has been in the technological advancements. Roads from cities down to the villages now have better road ways. Trains are far more safer then it has been in the past, The architecture of homes and businesses went from stone homes to a more stable. There some talks about starting a moon colony. Every homes have electricity instead of candles and the homes don't use thatch roofing's anymore, they use something a lot more durable. Electronics are common now then ever. Medical care is at play helping those who are sick or is about to have foals, pony lifespan has gone up thanks to the advanced health care. They have ways now to prevent unwanted pregnancies and better foal care for single mothers or fathers. Cities to the villages have changes a lot over the years with new buildings either being built or old abandon building being torn down and something new being replacing it.
Scarlet Night is born and raised in a Kingdom of Skyros an ancient kingdom of alicorns once a home to Princesses Celestia and Luna. Scarlet Night is the youngest sister of Princesses Celestia and Luna. During Scarlet Night's foalhood, she had grown up in the shadows of Celestia and Luna due to the fact that their parents seems to favor Celestia and Luna over Scarlet Night who was either forgotten or her achievements was simply over looked. Compare to Scarlet Night's older sisters rooms, she has the smallest of the bedroom if you can even call it a bedroom. When her family celebrate Celestia and Luna birthdays, it's like a well a party. When it comes to Scarlet Night's birthdays, she wouldn't get a party let alone a happy birthday from her parents. Scarlet Night started to notice that her sisters started to distanced themselves from her and start to ignore her all together compare to before in the past when they would play together. This hurt Scarlet Night greatly and over time she grow cold and hateful to her family while masking it with a nutural mask that show no emotion. Scarlet Night has chosen to focus on her schooling and magic then trying to gain her family love since they made it clear who they loved the most. It turns out that Scarlet Night is a prodigy when it comes to magic. Scarlet Night has gotten into one of the best Academy in Skyros even though she is one of the youngest student at the Academy it doesn't bother her at all. Scarlet Night didn't want to make friends since she finds it a waste of time and focus on her studies. Even when her parents did found out they acted more annoyed then happy. During her pre-teen years, Celestia and Luna had left for Equestria when they learn that their destiny was to rule it. The news made Scarlet Night's parents overjoy while the news only fuels her hatred for her sisters more. She knew that Celestia and Luna don't have any right to the would-be-thrones since they don't deserve it due to their attitudes. Celestia while still young is prideful and Scarlet Night can tell it'll blind her to other feelings and maybe even to Luna's own feelings since it's already showing, while Luna she already feeling the isolation that Scarlet Night is already feels. In some ways Scarlet Night pretty much curse Celestia and Luna without even casting a spell. Sometime between when her sisters had left and Scarlet Night's start of her final year at the academy, the kingdom of Skros was destroyed, while Celestia and Luna now Prinesses thought that their family had died and deeply regretted their treatment Scarlet Night their baby sister but life goes on. Meanwhile Scarlet Night is the sole witness to the destruction of Skyros and survivor other then her older sisters. Scarlet Night had casted a crystal sleep spell upon herself miles outside of Skyros. While the years past Princess Luna isolation comumed her and she became Nightmare Moon and Celestia had no choice to banished Luna to the moon for a thousand years. Princess Celestia had finally learn her lesson and became the benevolent and just ruler that the ponies of Equestria know today and the return of Princess Luna who was once Nightmare Moon, Luna was cleansed from the nightmare and turn to her normal self thanks to Twilight Sparkle and her friends. Meanwhile with Scarlet Night who just woken up, she still has great hatred for her two older sisters and isn't the kind and loving foal they once knew all thanks to their parents clear favoritism to Celestia and Luna. While the return of the Seven Kings and Queens of the Primordial Pantheon and their subjects along side their kingdoms, like on the planet Equus is about to become a whole lot more interesting. Scarlet Night is currently living in a town called Tharo.
Scarlet Night is currently living in a town called Tharo in the Kingdom of Equestria which is ruled by Princesses Celestia and Luna
Unicorns, Earth ponies and Pegasi aren't Alicorns at all, Earth ponies don't have horns or wings, Pegasi don't have horns and unicorns don't have wings
King Fulmen has short yellow slick back mane. His fur is a Colonial White while is wings are the same color as his mane Dandelion yellow. His horn is slightly dark yellow. His eyes are heterochromia of his right eye is blue and his left eye is green. His Front are of a canine paws while his hind legs have feline paws. King Fulmen has an ear piercing of a lighting bolt hanging off his right ear. He has a black choker on his neck.
Planet they live on is called Equus
This is taking place when the Primordial Pantheon and their Kingdoms plus their subjects reappeared and is once more among the ponies again.
The capital of Fulmenia is a costal city of Aemna. Aemna has a seawall and the city looks like ancient roman architecture style buildings. The villages, towns and cities in the Kingdom of Fulmenia buildings and homes are in a roman architecture style buildings.
Princesses Celestia and Luna are the rulers of Equestria while Princess Cadance and Shining Armor are the rulers of the Crystal Empire in the frozen North. Crystal Empire has the crystal Heart that blocks out the frozen north weather and makes the empire a spring-like weather
Ponies that live in Equestria aren't alicorns they are only Unicorns, Earth ponies and Pegasi only
The other races of alicorns.
Spirits: A spirit is an ethereal being made of magic. No one really know where they came
from, but some suspects they're residuals of divine magic from the Primordial Pantheon.
There are entire ecosystems of spirits everywhere, and they are mainly controlled by the
Protectors (sometimes, they are a bit violent, or too numerous, and the Protectors need to
deal with them).
Familiars: They are some sort of spirit created by alicorns (generally by Harmonizers, if
the alicorn isn't a Luxian). Ventaians also have familiars, who are wild spirits captured
inside totems.
Soul Weapon: Every alicorn can, at a certain point of their life and with enough practice,
summon their Soul Weapon. It represents its owner, show who they are deep down. It can be
of many various forms and, usually, one can tell if an alicorn is a Weapon Master or a
Harmonizer depending on how their Soul Weapon looks, or it is a good indicator to know
what kind of Protector they could become.
Food & Drinks: All the food and drinks are completely and totally composed of magic.
Alicorns drink and eat to regenerate their own magic reserve.
Equesterian calendar system: In 1 full cycle, there are 7 anima: thunder, flames, light,
storm, heroic, sand and arcanic. There are 3 months of 121 days 1 in each anima. For
example, the Festival of Sorority takes place from the night of the last day of the 3rd month
of flames to the morning of the first day of the 1st month of light. Here are some random
dates to show how the Equesterian Calendar works:
•47th day of the 2nd month of sand, 2433rd cycle.
•5th day of the 1st heroic month, 2447th cycle.
•81st day of the 3rd month of flames, 2402nd cycle.
•103rd day of the 2nd arcanic month, 2491st cycle.
Primordial Pantheon
Fulmen: King of Thunder, ruling from the Sacred Castle of Aemna.
Ardenu: Queen of Flames, ruling from the Sacred Castle of Akasa.
Luxoah: Queen of Light, ruling from the Sacred Castle of Yueling.
Ventae: Queen of Storm, ruling from the Sacred Castle of Eskalt.
Virtus: King of Heroes, ruling from the Sacred Castle of Thaaldin.
Saburo: King of Sand, ruling from the Sacred Castle of Anub-Kera.
Python: Queen of Arcane and regent of the Primordial Pantheon, ruling from the top three
floors of the Arcanic Academy of Alykarn.
Places
Arcanic Academy of Alykarn: Known as the “AAA”, it is the most prestigious magic
academy of Equestera, located in the capital of Pythonia. It contains the largest library with
plethora of books about magic and research in many domains. Alicorns from all Kingdoms
go there to be an Academician and be able to become Harmonizers of high-rank.
Guild Inns: Alicorns who want to become Protectors gather here to obtain their license.
Usually located in or near the capitals, those are also a resting place for them, allowing
them to have their own rooms to stay the night between missions. This is also where a
Protector can take a mission from the quest board, or complete them by giving back their
missive signed and get their rewards.
A guide to the alicorns of Equestera
Fulmenians: Fulmenians bare the wings and the long spiraled horn coming up from their
foreheads that all alicorns have. Their overall appearance bears resemblance to equines,
but their other features lean towards feline or canine. However, their most defining feature
is their paws. Some Fulmenians have feline front paws and canine back paws, allowing for
much more upper body strength at the cost of speed, while others have the reverse, making
them much faster and agile, but aren't as physically strong. Their feline paws whether they
are in the front or that back always have sharp, retractable claws. Their faces tend to look
more cat-like rather than an ungulate, unlike most other species of alicorn (some even have
eyes that work similarly to cats as well, being able to go from round to tiny slits depending
on the situation). They have sharp canine teeth and long, lion-like tails. Fulmenian fur
patterns can range from a solid color, to complex markings, similar to the fur patterns of
felines and canines respectively.
Ardenians: Ardenians have the head and ears resembling a deer, the body of a horse,
cloven hooves, and the Lion-like tail the other species of alicorn have. Their horns are
rather unique, looking like one big antler coming up from their forehead. This horn is often
a different color from their fur and is covered in stripes that pulse with magic energy. Some
Ardenians have scales that travel from their horns and down the bridge of their noses. They
become more visible as they age. They all have interesting white pupils. When an Ardenians
wings are outstretched, they begin to fade into fire at the tips. All Ardenians have a rather
warm body temperature and some tend to have thicker and fluffier fur in certain places than
the other species (mostly around their necks and fetlocks). Ardenians coats are usually
warm colors, reds, yellows, and oranges. Though cooler colored ones aren't unheard of.
Luxians: Luxian’s are the closest to actual equines in appearance, aside form Pythonians.
Like all alicorns, they have wings. However their horns have a graceful curve. They have
cloven hooves and lion tails, although they are shorter, making the hair at the end longer.
They also tend to have a taller build. They are mostly light colors. Pastel blues, pinks,
purples, and sometimes the pure white. Darker Luxian's aren't impossible, but they are rare.
All Luxian's have a familiar that follows them from an early age, which appears to be a
long serpent or dragon made of pure light. Some even have wings.
Ventaians: Ventaians tend to have much thicker and fluffier fur due to the cold climate they
live in. Their build is mostly horse-like. They have a beak-like muzzle and usually have
feathered tails. Their hooves are slightly peculiar, as they are cloven on either the front or
back hooves. Ventaians often resemble many species of birds seen in today's environment,
which is why all Ventaians seem to look quite different from each other. The members of
their species are mostly female, but even though males are rare, they tend to be much more
bright and colorful, similar to birds of paradise.
Virtusians: They often have a bulky and muscular build. Their eyes are reptilian and their
large wings resemble that of dragons. Their tails are quite thick which makes them seem
lizard-like, along with their muzzles being shaped more like a reptile. Their horns are
unusual, always seeming to be made of some kind of rock, metal, or gem. Their cloven
hooves have a very long curved dew claw. All Virtusians have a transformation into a much
bigger and more powerful form called the “Draconic form”, which gives them features like
horns and claws, causing them to more closely resemble dragons. There are also four sub-
species of Virtusians, which impact the appearance of their Draconic form: the Childs of
Fafnyr (fire-type magic, 69% of the population), Childs of Gurael (ground-like magic, 18%
of the population), Childs of Saeris (wind-like magic, 10% of the population) and Childs of
Nanlean (water-like magic, 3% of the population).
Saburians: Saburians tend to be quite tall and often come in earthy colors (browns, sandy
colors, ect); however, their wings are often quite colorful compared to the rest of their
bodies. They usually have straight manes, though curly ones aren't unheard of (as the sketch
shows). They also have thick and shaggy fur around their fetlocks. Their hooves are also
very wide to make it easier to move in their sandy environment (similar to camels in real
life). Their ears, eyes, and wings are often inorganic or graphic looking (similar to how
hieroglyphs look). Lastly, they have pupils that appear to be slightly horizontal when looked
at up close.
Pythonians: They appear to be mostly equine in appearance. However, their most defining
trait is their stripes which often have graceful curves and swirls. Some of their stripes take
on more extreme shapes. Their builds are usually quite tall and their manes tend to have a
curly and dense texture. Their long horns are completely smooth and straight, unlike the
spiraled and textured horns the other races have. Their lion-like tails are always very long.
They are the only alicorn species to have odd toed hooves, akin to horses.
Primordial Pantheon
Fulmen: King of Thunder, ruling from the Sacred Castle of Aemna.
Ardenu: Queen of Flames, ruling from the Sacred Castle of Akasa.
Luxoah: Queen of Light, ruling from the Sacred Castle of Yueling.
Ventae: Queen of Storm, ruling from the Sacred Castle of Eskalt.
Virtus: King of Heroes, ruling from the Sacred Castle of Thaaldin.
Saburo: King of Sand, ruling from the Sacred Castle of Anub-Kera.
Python: Queen of Arcane and regent of the Primordial Pantheon, ruling from the top three
floors of the Arcanic Academy of Alykarn.
Fulmen, the King of Thunder! While he is quite pretentious and have a high-esteem of himself, he's an excellent king and leader to his people. He gives a lot of attention to details, especially when it's about the festivities in his Kingdom. Fulmen has one motto: everyone must feel like at home when they visit his kingdom. He's the only one out of the Seven to have three "royal bodyguard" (even though he's more than capable to defend himself - it's mainly to protect his people) composed by three Fulmenian priestesses, named the "Sororal Triad". He likes to be around his priestesses, to eat fruits and drink fine wine and he's quite the seducer. The Fulmenians are more often Weaponmasters than Harmonizer. Their affinities with thunder gives them the reputation to be the fastest fighters out of all the adventurers. Due to their feline/canine attributes, their two canines are a bit more prominent than the other ethnicities. Fulmen has quite a good relationship with the direct neighbor of his Kingdom, Ardenu and Python. However, he has a huge grudge against Virtus, the King of Heroes. While he has nothing against the Virtusians (even though he might be a little bit colder to the males), he can't stand Virtus at all due to personal reasons. Fulmen's Kingdom is half desert (South) and half green field (North). There is a huge mountain in the West – probably the highest of this world – surrounded by a giant thundercloud, certainly due to the presence of the King of Thunder. The sacred castle of Fulmen and capital of this Kingdom is “Aemna”, where the sky is always covered by dark thunder clouds. Ironically, the capital is quite animated and have one of the biggest market of Equestria and the Fulmenians there are happy and joyful.
The pure magic type of the Fulmenians is thunder magic. There are two kind of Fulmenians: those
with Canine front paws and Feline back paws (who are really fast and agile, but lacks of pure
strength) and those with Feline front paws and Canine back paws (who are much stronger than the
other Fulmenians, but also slower). The appearance of a Fulmenian is similar to their King, Fulmen.
There are more or less as many females (55%) as there are males (45%). While they tends to be
more often Weapon-masters, there are a lot of Fulmenian Harmonizers as well.
Ardenu, the Queen of Flames! She has a fierce temperament and is quite attached to the old tradition of her Kingdom. The Ardenians have a really good relationship with their neighbors of the East in the Luxoah's Kingdom, as the two Queens have a friendly relationship (they also both have strict laws regarding crimes by Ardenians against Luxians, and vice versa)
Ardenu's Kingdom is probably one of the most beautiful of Equestria. There is a wonderful forest of Cherry tree in the North-West. Due to the Ardenian culture, there are a lot of “red pillars” disseminated a bit everywhere around the Kingdom. There is also a volcano in the South-West, near the intersection of Ardenu’s, Fulmen’s and Python’s Kingdom, that has a giant sacred flame coming out of it. It is not hot nor dangerous, as it is there due to the presence of the Queen of Flames. The sacred castle of Ardenu and capital of this Kingdom is named “Akasa”.
The pure magic type of Ardenians is fire magic. The appearance of an Ardenian is similar to their
Queen, Ardenu. There are more or less as many females (45%) as there are males (55%). At least
70% of Ardenian Protectors are Harmonizers, specialized in spirit purification by spectral fire. The
horn of an Ardenian can have different colors, that doesn't especially match the color of their fur.
The Kingdom of Ardenu has a friendly relationship with the Kingdom of Luxoah, and there are
specific and severe laws applied to crimes committed by Ardenians against Luxians.
Ventae, the Queen of Storms! Even though she's a bit rough and don't control much her physical strength, she's really warm and welcoming to strangers. The Ventaians are quite recluse of the other population of Alicorns since they tend to live in the far north of the Kingdom, where the weather is the coldest. They have some specific traditions and beliefs regarding the spirits, which say that if an Harmonizer capture a small spirit and lock it up inside a totem, it gains the ability to protect the totem's owner, can take the form of the totem and can be used as a familiar that helps for various tasks.
Sometimes, to please their Queen, the Ventaians send to the sacred castle, Eskalt, some young stallions to keep her company. No one really knows what Ventae does with those stallions as "the tradition" wants it to be taboo. No one asks, no one knows, and it'll always be like that. Ventae's Kingdom is a matriarchy - the population is 87% female and they are hierarchically more prominent in the Ventaian culture.
About the Kingdom, it has a lot of lakes, some frozen and some that could be considered as hot spring. The weather there is windy and often snowy, or rainy at best, due to the presence of the Queen of Storms. There’s a small forest of frozen trees to the East, leading to the coast. To the South, there’s a chain of mountain separating Ventae’s Kingdom from Virtus’ Kingdom. The more you go to the North, the more snow there is. The sacred castle of Ventae and capital of this Kingdom is named “Eskalt”.
The pure magic type of Ventaians is storm magic. The appearance of a Ventaian is similar to their
Queen, Ventae. There are many more females (87%) than there are males (13%). Their muzzle
looks like some sort of beaks. There are more Harmonizers than there are Weapon-master, but the
number are more or less similar. The Ventaians are quite recluse of the other races of alicorns since
they tend to live in the far north of the Kingdom, where the weather is the coldest. They have some
specific traditions and beliefs regarding the spirits, which say that if an Harmonizer capture a small
spirit and lock it up inside a totem, it gains the ability to protect the totem's owner, can take the form
of the totem and can be used as a familiar that helps for various tasks.
While Virtusia (Virtus' Kingdom) and Thaaldin seems to be dark or evil, that isn't the case at all - actually, it's quite a paradise for the virtusians living there (though other species might find the environment a bit rough to live in).
Even though the words "young" and "old" don't mean much regarding the Primordial Pantheon considering how ancient they are, Virtus looks like being the oldest members of them (after Python). While being neutral to all the other Kings and Queens, he acts like the Protector and Knight of Python. The trust between those two is unwavering - no matter the subject, he'll always take her side. As a King, he's fair to his people and all Virtusians highly respect him. He's also at the head of the Central Guild Inn, located in Thaaldin, and presides the Protectors Coliseum Championship, where Protectors can hope for rank promotion there. While Virtus is revered by his people, he's also a bit feared as deemed extremely serious and severe about any topic - would it be something grave or simply discussing which beer is better. Ventae is the only one from the Primordial Pantheon to have some sort of positive relationship with Virtus, since she always try to joke with him (even though he never really laugh at anything). Regarding the hate Fulmen has towards him, Virtus understands where he comes from. He also let Fulmen strike him with his artifact charged with thunder - giving him the scar he has from the neck to his left jaw. While justified, Virtus deemed this act childish. The only words he gave to Fulmen was "He's a curse" which caused Fulmen to try to attack him once more, but was stopped by Python. Many cycles have to pass before Fulmen and Virtus met again. Since then, they keep discussion to the strict minimum.
Virtus' Kingdom It is the exact opposite of Ventae’s Kingdom. This land have a lot of volcanoes and lava lakes. Most of the ground is made of rocks. However, while it isn’t especially live-friendly, there is – in the South near the coast – a beautiful forest of multicolored crystals. The one who descends from the King of Heroes have an immunity against the heat and eat crystals (explaining some small crystal farms). If there are other alicorn species living in Virtusia, they probably all live in Thaalding, where the heat is bearable by most.
The sacred castle of Virtus and capital of this Kingdom is “Thaaldin”. While this city seems scary from far away and that Virtusians are a bit rough, one would notice they're quite welcoming and their Guild Inns serve a huge variety of beer, coming from all of Equestria.
The pure magic type of Virtusians is heroic magic – their magic focuses on magic buffs, enhancing
their physical abilities, as well as creating golden ethereal weapons. The appearance of a Virtusian
is similar to their King, Virtus. They have a slightly draconic appearance, having some scales here
and there on their body. They also have a draconic form, a bit bigger and more muscular than their
original form. There are more males (70%) than females (30%). Most of the Virtusians are Weapon-
masters, as they're usually more focused on pure strength and battle. They are usually bigger than
the other races of alicorns.
The pure magic type of Pythonians is Arcane magic – this is a very specific kind of magic, since it
allows them to use any of the other six types of magic (though much more limited). The appearance of a Pythonian is similar to their Queen, Python. The curved stripes they have all over their body is like their magic circuits, the shapes varies depending on their magic affinities and can eventually, really lightly, "glow" a bit when they activate a lot of pure magic, or something similar. Unlike most other alicorn species, Pythonians don't have cloven hooves, instead they just have normal horse hooves. Most of them are generally a little smaller than the other races. They have smooth horns, so no spiraled horns. There are more or less as many females (50%) as there are males (50%). Most of Pythonian Protectors are Harmonizers, since a lot of them are Academicians and researchers in magic. Plus, their ability to use any kind of the six pure magic is really helpful in magic research.
The pure magic type of Saburians is sand magic. The appearance of a Saburian is similar to their
King, Saburo. There are more or less as many females (55%) as there are males (45%). At least
60% of Saburian Protectors are Harmonizers, mostly specialized in healing magic. The Saburians
are known to be very knowledgeable about the environment and the world, that is entirely made of
magic, and some Saburians focus their researches on "magic reconstitution", using their pure magic to "repair" things.
The pure magic type of Luxians is light magic. The appearance of a Luxian is similar to their
Queen, Luxoah. There are more or less as many females (60%) as there are males (40%). At least
60% of Luxian Protectors are Harmonizers, specialized in familiars of light (coatl/winged snake).
The specificity of Luxians is that they all have their "Spirit of Light" with them, a familiar that
follows them from their early age: it looks like a small flying snake / dragon / coatl. Luxians have
usually always a very light fur. The Kingdom of Luxoah has a friendly relationship with the
Kingdom of Ardenu, and there are specific and severe laws applied to crimes committed by Luxians
against Ardenians.
Create my version of this story
The story sets in the Dark version My Little pony Universe. Gender Female The Background Character age 22 Alicorn, Her name is Scarlet Night. Over the last five hundred and fifty years Equestria has been in the technological advancements. Roads from cities down to the villages now have better road ways. Trains are far more safer then it has been in the past, The architecture of homes and businesses went from stone homes to a more stable. There some talks about starting a moon colony. Every homes have electricity instead of candles and the homes don't use thatch roofing's anymore, they use something a lot more durable. Electronics are common now then ever. Medical care is at play helping those who are sick or is about to have foals, pony lifespan has gone up thanks to the advanced health care. They have ways now to prevent unwanted pregnancies and better foal care for single mothers or fathers. Cities to the villages have changes a lot over the years with new buildings either being built or old abandon building being torn down and something new being replacing it.
Scarlet Night is born and raised in a Kingdom of Skyros an ancient kingdom of alicorns once a home to Princesses Celestia and Luna. Scarlet Night is the youngest sister of Princesses Celestia and Luna. During Scarlet Night's foalhood, she had grown up in the shadows of Celestia and Luna due to the fact that their parents seems to favor Celestia and Luna over Scarlet Night who was either forgotten or her achievements was simply over looked. Compare to Scarlet Night's older sisters rooms, she has the smallest of the bedroom if you can even call it a bedroom. When her family celebrate Celestia and Luna birthdays, it's like a well a party. When it comes to Scarlet Night's birthdays, she wouldn't get a party let alone a happy birthday from her parents. Scarlet Night started to notice that her sisters started to distanced themselves from her and start to ignore her all together compare to before in the past when they would play together. This hurt Scarlet Night greatly and over time she grow cold and hateful to her family while masking it with a nutural mask that show no emotion. Scarlet Night has chosen to focus on her schooling and magic then trying to gain her family love since they made it clear who they loved the most. It turns out that Scarlet Night is a prodigy when it comes to magic. Scarlet Night has gotten into one of the best Academy in Skyros even though she is one of the youngest student at the Academy it doesn't bother her at all. Scarlet Night didn't want to make friends since she finds it a waste of time and focus on her studies. Even when her parents did found out they acted more annoyed then happy. During her pre-teen years, Celestia and Luna had left for Equestria when they learn that their destiny was to rule it. The news made Scarlet Night's parents overjoy while the news only fuels her hatred for her sisters more. She knew that Celestia and Luna don't have any right to the would-be-thrones since they don't deserve it due to their attitudes. Celestia while still young is prideful and Scarlet Night can tell it'll blind her to other feelings and maybe even to Luna's own feelings since it's already showing, while Luna she already feeling the isolation that Scarlet Night is already feels. In some ways Scarlet Night pretty much curse Celestia and Luna without even casting a spell. Sometime between when her sisters had left and Scarlet Night's start of her final year at the academy, the kingdom of Skros was destroyed, while Celestia and Luna now Prinesses thought that their family had died and deeply regretted their treatment Scarlet Night their baby sister but life goes on. Meanwhile Scarlet Night is the sole witness to the destruction of Skyros and survivor other then her older sisters. Scarlet Night had casted a crystal sleep spell upon herself miles outside of Skyros. While the years past Princess Luna isolation comumed her and she became Nightmare Moon and Celestia had no choice to banished Luna to the moon for a thousand years. Princess Celestia had finally learn her lesson and became the benevolent and just ruler that the ponies of Equestria know today and the return of Princess Luna who was once Nightmare Moon, Luna was cleansed from the nightmare and turn to her normal self thanks to Twilight Sparkle and her friends. Meanwhile with Scarlet Night who just woken up, she still has great hatred for her two older sisters and isn't the kind and loving foal they once knew all thanks to their parents clear favoritism to Celestia and Luna. While the return of the Seven Kings and Queens of the Primordial Pantheon and their subjects along side their kingdoms, like on the planet Equus is about to become a whole lot more interesting. Scarlet Night is currently living in a town called Tharo.
Scarlet Night is currently living in a town called Tharo in the Kingdom of Equestria which is ruled by Princesses Celestia and Luna
Unicorns, Earth ponies and Pegasi aren't Alicorns at all, Earth ponies don't have horns or wings, Pegasi don't have horns and unicorns don't have wings
King Fulmen has short yellow slick back mane. His fur is a Colonial White while is wings are the same color as his mane Dandelion yellow. His horn is slightly dark yellow. His eyes are heterochromia of his right eye is blue and his left eye is green. His Front are of a canine paws while his hind legs have feline paws. King Fulmen has an ear piercing of a lighting bolt hanging off his right ear. He has a black choker on his neck.
Planet they live on is called Equus
This is taking place when the Primordial Pantheon and their Kingdoms plus their subjects reappeared and is once more among the ponies again.
The capital of Fulmenia is a costal city of Aemna. Aemna has a seawall and the city looks like ancient roman architecture style buildings. The villages, towns and cities in the Kingdom of Fulmenia buildings and homes are in a roman architecture style buildings.
Princesses Celestia and Luna are the rulers of Equestria while Princess Cadance and Shining Armor are the rulers of the Crystal Empire in the frozen North. Crystal Empire has the crystal Heart that blocks out the frozen north weather and makes the empire a spring-like weather
Ponies that live in Equestria aren't alicorns they are only Unicorns, Earth ponies and Pegasi only
The other races of alicorns.
Spirits: A spirit is an ethereal being made of magic. No one really know where they came
from, but some suspects they're residuals of divine magic from the Primordial Pantheon.
There are entire ecosystems of spirits everywhere, and they are mainly controlled by the
Protectors (sometimes, they are a bit violent, or too numerous, and the Protectors need to
deal with them).
Familiars: They are some sort of spirit created by alicorns (generally by Harmonizers, if
the alicorn isn't a Luxian). Ventaians also have familiars, who are wild spirits captured
inside totems.
Soul Weapon: Every alicorn can, at a certain point of their life and with enough practice,
summon their Soul Weapon. It represents its owner, show who they are deep down. It can be
of many various forms and, usually, one can tell if an alicorn is a Weapon Master or a
Harmonizer depending on how their Soul Weapon looks, or it is a good indicator to know
what kind of Protector they could become.
Food & Drinks: All the food and drinks are completely and totally composed of magic.
Alicorns drink and eat to regenerate their own magic reserve.
Equesterian calendar system: In 1 full cycle, there are 7 anima: thunder, flames, light,
storm, heroic, sand and arcanic. There are 3 months of 121 days 1 in each anima. For
example, the Festival of Sorority takes place from the night of the last day of the 3rd month
of flames to the morning of the first day of the 1st month of light. Here are some random
dates to show how the Equesterian Calendar works:
•47th day of the 2nd month of sand, 2433rd cycle.
•5th day of the 1st heroic month, 2447th cycle.
•81st day of the 3rd month of flames, 2402nd cycle.
•103rd day of the 2nd arcanic month, 2491st cycle.
Primordial Pantheon
Fulmen: King of Thunder, ruling from the Sacred Castle of Aemna.
Ardenu: Queen of Flames, ruling from the Sacred Castle of Akasa.
Luxoah: Queen of Light, ruling from the Sacred Castle of Yueling.
Ventae: Queen of Storm, ruling from the Sacred Castle of Eskalt.
Virtus: King of Heroes, ruling from the Sacred Castle of Thaaldin.
Saburo: King of Sand, ruling from the Sacred Castle of Anub-Kera.
Python: Queen of Arcane and regent of the Primordial Pantheon, ruling from the top three
floors of the Arcanic Academy of Alykarn.
Places
Arcanic Academy of Alykarn: Known as the “AAA”, it is the most prestigious magic
academy of Equestera, located in the capital of Pythonia. It contains the largest library with
plethora of books about magic and research in many domains. Alicorns from all Kingdoms
go there to be an Academician and be able to become Harmonizers of high-rank.
Guild Inns: Alicorns who want to become Protectors gather here to obtain their license.
Usually located in or near the capitals, those are also a resting place for them, allowing
them to have their own rooms to stay the night between missions. This is also where a
Protector can take a mission from the quest board, or complete them by giving back their
missive signed and get their rewards.
A guide to the alicorns of Equestera
Fulmenians: Fulmenians bare the wings and the long spiraled horn coming up from their
foreheads that all alicorns have. Their overall appearance bears resemblance to equines,
but their other features lean towards feline or canine. However, their most defining feature
is their paws. Some Fulmenians have feline front paws and canine back paws, allowing for
much more upper body strength at the cost of speed, while others have the reverse, making
them much faster and agile, but aren't as physically strong. Their feline paws whether they
are in the front or that back always have sharp, retractable claws. Their faces tend to look
more cat-like rather than an ungulate, unlike most other species of alicorn (some even have
eyes that work similarly to cats as well, being able to go from round to tiny slits depending
on the situation). They have sharp canine teeth and long, lion-like tails. Fulmenian fur
patterns can range from a solid color, to complex markings, similar to the fur patterns of
felines and canines respectively.
Ardenians: Ardenians have the head and ears resembling a deer, the body of a horse,
cloven hooves, and the Lion-like tail the other species of alicorn have. Their horns are
rather unique, looking like one big antler coming up from their forehead. This horn is often
a different color from their fur and is covered in stripes that pulse with magic energy. Some
Ardenians have scales that travel from their horns and down the bridge of their noses. They
become more visible as they age. They all have interesting white pupils. When an Ardenians
wings are outstretched, they begin to fade into fire at the tips. All Ardenians have a rather
warm body temperature and some tend to have thicker and fluffier fur in certain places than
the other species (mostly around their necks and fetlocks). Ardenians coats are usually
warm colors, reds, yellows, and oranges. Though cooler colored ones aren't unheard of.
Luxians: Luxian’s are the closest to actual equines in appearance, aside form Pythonians.
Like all alicorns, they have wings. However their horns have a graceful curve. They have
cloven hooves and lion tails, although they are shorter, making the hair at the end longer.
They also tend to have a taller build. They are mostly light colors. Pastel blues, pinks,
purples, and sometimes the pure white. Darker Luxian's aren't impossible, but they are rare.
All Luxian's have a familiar that follows them from an early age, which appears to be a
long serpent or dragon made of pure light. Some even have wings.
Ventaians: Ventaians tend to have much thicker and fluffier fur due to the cold climate they
live in. Their build is mostly horse-like. They have a beak-like muzzle and usually have
feathered tails. Their hooves are slightly peculiar, as they are cloven on either the front or
back hooves. Ventaians often resemble many species of birds seen in today's environment,
which is why all Ventaians seem to look quite different from each other. The members of
their species are mostly female, but even though males are rare, they tend to be much more
bright and colorful, similar to birds of paradise.
Virtusians: They often have a bulky and muscular build. Their eyes are reptilian and their
large wings resemble that of dragons. Their tails are quite thick which makes them seem
lizard-like, along with their muzzles being shaped more like a reptile. Their horns are
unusual, always seeming to be made of some kind of rock, metal, or gem. Their cloven
hooves have a very long curved dew claw. All Virtusians have a transformation into a much
bigger and more powerful form called the “Draconic form”, which gives them features like
horns and claws, causing them to more closely resemble dragons. There are also four sub-
species of Virtusians, which impact the appearance of their Draconic form: the Childs of
Fafnyr (fire-type magic, 69% of the population), Childs of Gurael (ground-like magic, 18%
of the population), Childs of Saeris (wind-like magic, 10% of the population) and Childs of
Nanlean (water-like magic, 3% of the population).
Saburians: Saburians tend to be quite tall and often come in earthy colors (browns, sandy
colors, ect); however, their wings are often quite colorful compared to the rest of their
bodies. They usually have straight manes, though curly ones aren't unheard of (as the sketch
shows). They also have thick and shaggy fur around their fetlocks. Their hooves are also
very wide to make it easier to move in their sandy environment (similar to camels in real
life). Their ears, eyes, and wings are often inorganic or graphic looking (similar to how
hieroglyphs look). Lastly, they have pupils that appear to be slightly horizontal when looked
at up close.
Pythonians: They appear to be mostly equine in appearance. However, their most defining
trait is their stripes which often have graceful curves and swirls. Some of their stripes take
on more extreme shapes. Their builds are usually quite tall and their manes tend to have a
curly and dense texture. Their long horns are completely smooth and straight, unlike the
spiraled and textured horns the other races have. Their lion-like tails are always very long.
They are the only alicorn species to have odd toed hooves, akin to horses.
Primordial Pantheon
Fulmen: King of Thunder, ruling from the Sacred Castle of Aemna.
Ardenu: Queen of Flames, ruling from the Sacred Castle of Akasa.
Luxoah: Queen of Light, ruling from the Sacred Castle of Yueling.
Ventae: Queen of Storm, ruling from the Sacred Castle of Eskalt.
Virtus: King of Heroes, ruling from the Sacred Castle of Thaaldin.
Saburo: King of Sand, ruling from the Sacred Castle of Anub-Kera.
Python: Queen of Arcane and regent of the Primordial Pantheon, ruling from the top three
floors of the Arcanic Academy of Alykarn.
Fulmen, the King of Thunder! While he is quite pretentious and have a high-esteem of himself, he's an excellent king and leader to his people. He gives a lot of attention to details, especially when it's about the festivities in his Kingdom. Fulmen has one motto: everyone must feel like at home when they visit his kingdom. He's the only one out of the Seven to have three "royal bodyguard" (even though he's more than capable to defend himself - it's mainly to protect his people) composed by three Fulmenian priestesses, named the "Sororal Triad". He likes to be around his priestesses, to eat fruits and drink fine wine and he's quite the seducer. The Fulmenians are more often Weaponmasters than Harmonizer. Their affinities with thunder gives them the reputation to be the fastest fighters out of all the adventurers. Due to their feline/canine attributes, their two canines are a bit more prominent than the other ethnicities. Fulmen has quite a good relationship with the direct neighbor of his Kingdom, Ardenu and Python. However, he has a huge grudge against Virtus, the King of Heroes. While he has nothing against the Virtusians (even though he might be a little bit colder to the males), he can't stand Virtus at all due to personal reasons. Fulmen's Kingdom is half desert (South) and half green field (North). There is a huge mountain in the West – probably the highest of this world – surrounded by a giant thundercloud, certainly due to the presence of the King of Thunder. The sacred castle of Fulmen and capital of this Kingdom is “Aemna”, where the sky is always covered by dark thunder clouds. Ironically, the capital is quite animated and have one of the biggest market of Equestria and the Fulmenians there are happy and joyful.
The pure magic type of the Fulmenians is thunder magic. There are two kind of Fulmenians: those
with Canine front paws and Feline back paws (who are really fast and agile, but lacks of pure
strength) and those with Feline front paws and Canine back paws (who are much stronger than the
other Fulmenians, but also slower). The appearance of a Fulmenian is similar to their King, Fulmen.
There are more or less as many females (55%) as there are males (45%). While they tends to be
more often Weapon-masters, there are a lot of Fulmenian Harmonizers as well.
Ardenu, the Queen of Flames! She has a fierce temperament and is quite attached to the old tradition of her Kingdom. The Ardenians have a really good relationship with their neighbors of the East in the Luxoah's Kingdom, as the two Queens have a friendly relationship (they also both have strict laws regarding crimes by Ardenians against Luxians, and vice versa)
Ardenu's Kingdom is probably one of the most beautiful of Equestria. There is a wonderful forest of Cherry tree in the North-West. Due to the Ardenian culture, there are a lot of “red pillars” disseminated a bit everywhere around the Kingdom. There is also a volcano in the South-West, near the intersection of Ardenu’s, Fulmen’s and Python’s Kingdom, that has a giant sacred flame coming out of it. It is not hot nor dangerous, as it is there due to the presence of the Queen of Flames. The sacred castle of Ardenu and capital of this Kingdom is named “Akasa”.
The pure magic type of Ardenians is fire magic. The appearance of an Ardenian is similar to their
Queen, Ardenu. There are more or less as many females (45%) as there are males (55%). At least
70% of Ardenian Protectors are Harmonizers, specialized in spirit purification by spectral fire. The
horn of an Ardenian can have different colors, that doesn't especially match the color of their fur.
The Kingdom of Ardenu has a friendly relationship with the Kingdom of Luxoah, and there are
specific and severe laws applied to crimes committed by Ardenians against Luxians.
Ventae, the Queen of Storms! Even though she's a bit rough and don't control much her physical strength, she's really warm and welcoming to strangers. The Ventaians are quite recluse of the other population of Alicorns since they tend to live in the far north of the Kingdom, where the weather is the coldest. They have some specific traditions and beliefs regarding the spirits, which say that if an Harmonizer capture a small spirit and lock it up inside a totem, it gains the ability to protect the totem's owner, can take the form of the totem and can be used as a familiar that helps for various tasks.
Sometimes, to please their Queen, the Ventaians send to the sacred castle, Eskalt, some young stallions to keep her company. No one really knows what Ventae does with those stallions as "the tradition" wants it to be taboo. No one asks, no one knows, and it'll always be like that. Ventae's Kingdom is a matriarchy - the population is 87% female and they are hierarchically more prominent in the Ventaian culture.
About the Kingdom, it has a lot of lakes, some frozen and some that could be considered as hot spring. The weather there is windy and often snowy, or rainy at best, due to the presence of the Queen of Storms. There’s a small forest of frozen trees to the East, leading to the coast. To the South, there’s a chain of mountain separating Ventae’s Kingdom from Virtus’ Kingdom. The more you go to the North, the more snow there is. The sacred castle of Ventae and capital of this Kingdom is named “Eskalt”.
The pure magic type of Ventaians is storm magic. The appearance of a Ventaian is similar to their
Queen, Ventae. There are many more females (87%) than there are males (13%). Their muzzle
looks like some sort of beaks. There are more Harmonizers than there are Weapon-master, but the
number are more or less similar. The Ventaians are quite recluse of the other races of alicorns since
they tend to live in the far north of the Kingdom, where the weather is the coldest. They have some
specific traditions and beliefs regarding the spirits, which say that if an Harmonizer capture a small
spirit and lock it up inside a totem, it gains the ability to protect the totem's owner, can take the form
of the totem and can be used as a familiar that helps for various tasks.
While Virtusia (Virtus' Kingdom) and Thaaldin seems to be dark or evil, that isn't the case at all - actually, it's quite a paradise for the virtusians living there (though other species might find the environment a bit rough to live in).
Even though the words "young" and "old" don't mean much regarding the Primordial Pantheon considering how ancient they are, Virtus looks like being the oldest members of them (after Python). While being neutral to all the other Kings and Queens, he acts like the Protector and Knight of Python. The trust between those two is unwavering - no matter the subject, he'll always take her side. As a King, he's fair to his people and all Virtusians highly respect him. He's also at the head of the Central Guild Inn, located in Thaaldin, and presides the Protectors Coliseum Championship, where Protectors can hope for rank promotion there. While Virtus is revered by his people, he's also a bit feared as deemed extremely serious and severe about any topic - would it be something grave or simply discussing which beer is better. Ventae is the only one from the Primordial Pantheon to have some sort of positive relationship with Virtus, since she always try to joke with him (even though he never really laugh at anything). Regarding the hate Fulmen has towards him, Virtus understands where he comes from. He also let Fulmen strike him with his artifact charged with thunder - giving him the scar he has from the neck to his left jaw. While justified, Virtus deemed this act childish. The only words he gave to Fulmen was "He's a curse" which caused Fulmen to try to attack him once more, but was stopped by Python. Many cycles have to pass before Fulmen and Virtus met again. Since then, they keep discussion to the strict minimum.
Virtus' Kingdom It is the exact opposite of Ventae’s Kingdom. This land have a lot of volcanoes and lava lakes. Most of the ground is made of rocks. However, while it isn’t especially live-friendly, there is – in the South near the coast – a beautiful forest of multicolored crystals. The one who descends from the King of Heroes have an immunity against the heat and eat crystals (explaining some small crystal farms). If there are other alicorn species living in Virtusia, they probably all live in Thaalding, where the heat is bearable by most.
The sacred castle of Virtus and capital of this Kingdom is “Thaaldin”. While this city seems scary from far away and that Virtusians are a bit rough, one would notice they're quite welcoming and their Guild Inns serve a huge variety of beer, coming from all of Equestria.
The pure magic type of Virtusians is heroic magic – their magic focuses on magic buffs, enhancing
their physical abilities, as well as creating golden ethereal weapons. The appearance of a Virtusian
is similar to their King, Virtus. They have a slightly draconic appearance, having some scales here
and there on their body. They also have a draconic form, a bit bigger and more muscular than their
original form. There are more males (70%) than females (30%). Most of the Virtusians are Weapon-
masters, as they're usually more focused on pure strength and battle. They are usually bigger than
the other races of alicorns.
The pure magic type of Pythonians is Arcane magic – this is a very specific kind of magic, since it
allows them to use any of the other six types of magic (though much more limited). The appearance of a Pythonian is similar to their Queen, Python. The curved stripes they have all over their body is like their magic circuits, the shapes varies depending on their magic affinities and can eventually, really lightly, "glow" a bit when they activate a lot of pure magic, or something similar. Unlike most other alicorn species, Pythonians don't have cloven hooves, instead they just have normal horse hooves. Most of them are generally a little smaller than the other races. They have smooth horns, so no spiraled horns. There are more or less as many females (50%) as there are males (50%). Most of Pythonian Protectors are Harmonizers, since a lot of them are Academicians and researchers in magic. Plus, their ability to use any kind of the six pure magic is really helpful in magic research.
The pure magic type of Saburians is sand magic. The appearance of a Saburian is similar to their
King, Saburo. There are more or less as many females (55%) as there are males (45%). At least
60% of Saburian Protectors are Harmonizers, mostly specialized in healing magic. The Saburians
are known to be very knowledgeable about the environment and the world, that is entirely made of
magic, and some Saburians focus their researches on "magic reconstitution", using their pure magic to "repair" things.
The pure magic type of Luxians is light magic. The appearance of a Luxian is similar to their
Queen, Luxoah. There are more or less as many females (60%) as there are males (40%). At least
60% of Luxian Protectors are Harmonizers, specialized in familiars of light (coatl/winged snake).
The specificity of Luxians is that they all have their "Spirit of Light" with them, a familiar that
follows them from their early age: it looks like a small flying snake / dragon / coatl. Luxians have
usually always a very light fur. The Kingdom of Luxoah has a friendly relationship with the
Kingdom of Ardenu, and there are specific and severe laws applied to crimes committed by Luxians
against Ardenians.
Scarlet Night
She is an alicorn who was once a revered hero in Equestria. She is restless, rebellious, and determined. Scarlet woke up from a long sleep to find that her world had changed beyond recognition. She grappled with the fact that her sisters, Celestia and Luna, now rule a modern Equestria. Haunted by past failures and unfulfilled dreams, she struggles to redefine her place in this new world and her complicated feelings toward her sisters.
Celestia
She is the Queen of the Crystal Dominion and the brightest star in the sky. She is wise, authoritative, and compassionate. Celestia guided Equestria through times of peace and turmoil. Recognizable by her radiant aura and halo, she chose to remain in the crystal palace rather than with her sister. Despite being distant from Scarlet Night, Celestia holds significant influence over the realm and supports the evolution of magic and technology in Equestria.
Derpy
She is an awkward but loyal friend to Scarlet Night. She is clumsy, goodhearted, and persistent. Despite frequent mishaps like spilling tea on herself, Derpy remains a steadfast companion to Scarlet Night, offering support through thick and thin. Her innocence provides comic relief but also genuine moments of connection for Scarlet Night as they navigate their new surroundings together. Derpy's simplicity grounds Scarlet Night amidst chaos and uncertainty.
I woke up to the warm rays of the sun hitting my face, and I squinted as I opened my eyes.
My vision was blurry, and I blinked a few times to clear it.
As my vision cleared, I found myself in a completely unfamiliar environment.
I was lying on the grassy ground with a few trees nearby.
A lake was in front of me, and I could hear birds chirping all around me.
I sat up, trying to remember how I got here.
I remembered that I casted a crystal sleep spell upon myself, and I was miles away from Skyros.
The spell was broken when I sensed danger approaching, but there was no one around me.
I stood up and looked around the area, trying to get my bearings.
I saw a path leading to a town in the distance, and I decided that it would be best if I went there to gather more information about this place.
As I walked toward the path, I realized that my horn was not glowing.
I tried to cast a simple spell, but my magic wasn't working.
I tried again and again, but it still wasn't working.
I realized that my magic must have been drained from my long sleep.
I didn't know how long I had been sleeping for; all I knew was that it has been more than five hundred years since the destruction of Skyros.
I move closer to the edge of the lake, my hooves crunching softly on the pebbled shore.
The water's surface is calm and clear, reflecting the trees and sky above.
I look down at my reflection and see that I look a mess.
My mane is all tangled from sleep, and my coat looks dull and dirty.
I kneel down at the edge of the lake and dip my horn into the water.
I remember an old restoration ritual I learned back at the academy that I can use to restore my magic.
I close my eyes and focus on the sensation of the water against my horn.
At first, nothing happens, so I press my horn deeper into the water until it reaches my ears.
After a few moments, I start to feel a faint tingling sensation at the base of my horn.
It slowly spreads down my spine, filling me with a warm energy. As I continue to focus on the sensation, I feel my magic starting to return.
It's a slow process, but I can feel it building inside me.
The water around me begins to ripple and churn as if something is moving beneath the surface.
Small waves push outward in concentric circles, disturbing the otherwise calm surface of the lake.
As I continue to focus on restoring my magic, I feel a surge of energy build up inside me.
It's almost ready to burst forth, but before I can complete the ritual, a sudden splash from the other side of the lake breaks my concentration.
I jerk my head up out of the water, sending droplets flying in all directions.
I lower into a defensive crouch, my partially restored magic crackling weakly around my horn.
Through the settling ripples, I see a gray pegasus pony emerge from the water.
She sputters and flails her wings awkwardly, clearly disoriented.
As she rights herself, I see that she has crossed yellow eyes and a blonde mane that is plastered to her face.
Water streams down her back, and she has a mailbag slung over her shoulder.
She gives me an apologetic smile as she shakes her head, sending droplets flying in all directions.
"Sorry! I was trying to catch some bubbles underwater and got carried away," she says with a chuckle.
She wrings out her mane with one hoof while keeping the other on the mailbag.
"I'm Derpy! I deliver mail in Tharo and I've never seen you around here."
I maintain a neutral expression as I approach her, my hooves crunching softly on the gravel shore.
The pegasus shakes more water from her wings, accidentally sending a few droplets in my direction.
I sidestep the spray and continue to observe her.
Her crossed eyes seem to look everywhere and nowhere at the same time.
"Nice to meet you, Derpy," I say, trying to sound friendly.
"My name is Scarlet Night."
Derpy's face lights up with recognition.
"Oh, you must be the one I have a letter for!" she exclaims excitedly.
She rummages through her mailbag, which is still soaked from her dive into the lake.
She pulls out an envelope that is dripping wet and hands it to me.
I examine the envelope, noticing that the postal markings on it are different from any I have seen before.
They are modern, but I do not recognize the symbols or the script used.
The paper itself also feels different, smoother and more uniform than the parchment I am accustomed to.
I turn the envelope over in my hooves, feeling a slight tremble in my fingers as I prepare to open it.
Derpy hovers nearby, clearly interested in what the letter might contain.
I carefully break the seal and pull out the letter inside.
It is written on a thick, creamy paper with elegant script that I do not recognize.
The ink is a deep purple color that seems to shimmer slightly in the light. Before I can read the contents of the letter, Derpy accidentally bumps into me while trying to peek over my shoulder.
I lose my balance and fumble with the letter, watching in horror as it slips from my grasp and falls towards the water below.
Derpy gasps and dives after it, her wings flapping frantically.
"Don't worry, I've got it!" she calls out, her voice muffled by the wind.
As she retrieves the letter just before it hits the water, she adds with a sheepish grin, "Sorry about that, Scarlet. I'm just really curious about who sent it."
I unfold the damp letter with trembling hooves, angling it away from Derpy who hovers nearby trying to sneak glances.
The shimmering purple ink catches the sunlight as I scan the elegant script.
My eyes widen as I see the royal seal at the bottom - one that I have not seen in centuries.
The words blur slightly as water droplets from Derpy's rescue attempt make the ink run, but the message is clear enough to send a chill down my spine.
I grip the paper tighter, crumpling its edges.
I stare at the water-damaged letter, trying to make out the blurred words, when an unexpected warm breeze sweeps across the lake.
The wind wraps around the paper, drawing out the moisture like magic.
The running purple ink reforms into crisp letters before my eyes, and the ancient royal seal grows more distinct.
Derpy gasps in wonder beside me, her wings rustling softly.
I grip the now-dry paper tightly, my heart pounding in my chest.
I begin to read the clear message that could only have come from one of my sisters.
The elegant script brings back memories I'd rather forget - of the royal court of Skyros, of betrayals and abandonment.
As I read the letter, dark clouds gather overhead without warning.
The first thunderclap makes Derpy yelp and press against my side.
Her wet mane drips onto my coat as she trembles slightly.
I try to shield the precious letter with my wing as fat raindrops begin to fall, but the wind whips it violently.
Lightning splits the sky directly above us, striking a nearby tree with a deafening crack.
The trunk splinters and groans.
Derpy screams and points her hoof toward a small cave entrance partially hidden by bushes about fifty yards away.
I clutch the precious letter against my chest while gripping Derpy's trembling hoof.
The wind whips our manes as we gallop through the downpour, my weakened legs struggling to keep pace.
Another lightning bolt illuminates twisted tree branches crashing down around us.
Derpy stumbles, nearly pulling us both down, but I steady her with my wing.
The cave mouth looms ahead, a dark sanctuary from nature's fury.
Just as we near the entrance, a massive oak groans and tips toward our path.
Racing into the dark cave mouth, I yank Derpy forward by her hoof as the massive oak trunk slams down where we stood seconds ago.
The impact shakes loose rocks from the cave ceiling, forcing us deeper inside.
Derpy stumbles and presses against my side, her wet coat soaking mine.
We catch our breath in the damp darkness, listening to the storm rage outside.
The fallen tree now blocks most of the entrance, leaving only a sliver of stormy gray light filtering through the branches.
As our eyes adjust to the dimness, Derpy stumbles backward.
Her hoof catches on something metallic with a hollow clang.
I illuminate my horn with what little magic I've recovered.
The faint glow reveals an ornate iron chest partially buried in the dirt.
The lid is covered in intricate carvings that make my breath catch—Skyros markings.
Derpy's eyes widen as she begins brushing away dirt and debris from the chest with her hoof.
The carvings reveal more of themselves, and I recognize them from my childhood palace.
The lid is adorned with a series of locks that look familiar from the treasure chests in my father's study.
Derpy accidentally hits a hidden switch, and the chest springs open with a creak.
I hold my breath as it creaks fully open, musty air wafting out.
Inside, nestled in faded velvet, lies a rolled parchment map with frayed edges and a palm-sized crystal amulet on a tarnished chain.
The amulet pulsates with a soft blue glow that illuminates Derpy's wide-eyed face beside me.
My hooves tremble as I reach for the items.
The map bears the royal seal stamped in wax.
The amulet's light brightens at my touch, casting eerie shadows on the cave walls.
I hold the ancient parchment with trembling hooves while Derpy peers over my shoulder, her breath warm against my neck.
The map's faded ink shows familiar landmarks around Skyros: the twin peaks, the crystal falls, and the winding river path I used to take as a filly.
My eyes trace the dotted line leading to a marked cavern deep in the mountains.
When I touch the spot marked with the royal seal, the amulet pulsates brighter, making hidden markings on the map glow.
Derpy gasps as magical symbols appear.
They are Skyrosian symbols I learned as a foal, and they reveal secret passages I remember from my youth.
I hold the glowing map in front of us as we make our way through the winding passage.
The amulet's blue light reveals worn stone steps carved into the cave floor, unmistakably the work of ancient Skyrosian stonemasons.
Derpy trips on loose rocks behind me, grabbing my tail to steady herself.
I pause, letting her catch her breath before helping her up.
Her wings are still damp from the storm outside.
The map shows a sharp turn ahead, leading toward a chamber marked with my family's royal crest.
As we follow the path, Derpy points out strange crystals growing along the walls.
I lead her through the narrow passage until it opens into a vast underground chamber.
The amulet's light reveals towering marble columns, their surfaces reflecting the glow.
The air is thick with dust, and cobwebs cling to the walls.
Faded tapestries hang from the ceiling, bearing the Skyros royal crest in intricate embroidery.
My breath catches in my throat as I see the throne platform ahead, still pristine after centuries.
Ancient artifacts line the walls: ceremonial weapons, enchanted mirrors, and jeweled crowns that I remember from my youth.
Derpy stumbles forward, bumping into a pedestal that holds a golden chalice.
It clatters across the floor, echoing through the forgotten throne room.
"Careful, Derpy," I whisper, my voice barely audible in the vastness.
"Sorry," she mutters, eyes wide as she picks up the chalice.
"Do you think this is where your ancestors hid the truth about the lost heir?" she asks, her voice tinged with awe and curiosity.
I run my hoof along the armrest of the throne, wiping away centuries of dust to reveal intricate Skyrosian engravings beneath.
Derpy watches silently as I circle the platform, examining every detail of my father's seat of power.
The amulet's blue glow catches on a small crystal embedded in the base of the throne—a crystal I remember from childhood ceremonies.
I press it, and a hidden compartment clicks open in the marble floor.
Inside lies a velvet-wrapped bundle sealed with my mother's personal crest.
I take a deep breath, knowing that within this bundle lies the answer to a legacy long buried.
With trembling hooves, I carefully untie the golden cord that binds the velvet bundle.
Derpy peers over my shoulder as the fabric falls away, revealing a thick scroll bound with my mother's personal seal—a pattern of intertwined stars that I have not seen in centuries.
As I break the wax seal, the amulet's blue glow intensifies, casting an ethereal light on the parchment.
The scroll's edges shimmer with old magic as I begin to unroll it.
Line by line, elaborate family trees and royal bloodlines emerge, written in my mother's flowing script.
Derpy gasps as she recognizes names of long-dead rulers and forgotten heroes of Skyros.
In the dim chamber, I lean close to the scroll, my eyes tracing the intricate patterns of my mother's hoofwriting.
Derpy holds the glowing amulet overhead, casting a soft blue light on the yellowed parchment.
As I follow the text with my hoof, I notice that certain letters shimmer differently when touched.
They seem to hold a hidden meaning, a message within a message.
I press each glowing character in sequence, and as I do, they rearrange themselves into a new message.
Derpy's gasp echoes off the stone walls of the ancient throne room as the hidden words emerge: "My youngest daughter, the true heir of Skyros, forgive us."
The weight of the revelation settles over us, reshaping everything I thought I knew.
I sit on the cold stone floor, spreading the scroll across my lap while Derpy holds the amulet steady.
My hooves trace each line of my mother's hidden message repeatedly, as if searching for more secrets within the parchment.
Derpy shifts the light slightly, and I notice something I hadn't seen before—faint markings along the edges of the scroll.
They look like tiny crystals, embedded in the parchment itself.
I remember an old pattern taught to royal children, a sequence to unlock hidden compartments.
I press the crystals in that sequence, one by one.
Each one chimes softly under my touch, except for the last one.
I press the final crystal again, but it doesn't chime.
The sequence is broken.
I sigh in frustration and move my hoof away.
Suddenly, the scroll begins to unroll itself further, crackling with age.
Derpy holds the amulet closer, and golden lines begin to appear across the newly revealed parchment, drawing themselves into shapes.
My breath catches as I recognize the outline of twin peaks—my homeland.
The magical ink spreads, detailing forgotten paths and ancient landmarks of Skyros.
When the map is complete, a tiny star marks a hidden entrance through the mountain caves.
"Derpy, do you see that star?" I ask, my voice barely a whisper.
"Yes," she replies, her eyes wide with wonder, "it's the entrance to the hidden sanctuary, where the true heir must go."
"But why would my mother hide this from me all these years?" I murmur, feeling the weight of destiny pressing upon my shoulders.
I hold the amulet close, studying the map as my hoof traces the paths through the mountains.
Derpy leans in, curiosity in her eyes, and accidentally bumps the crystal pendant with her muzzle.
The impact triggers a reaction I hadn't expected—the amulet pulses with a golden light, sending a shimmering trail across the chamber floor.
The magical pathway leads directly to the tunnel entrance marked by the star on the map.
It's as if the amulet is pointing out the safest route through the treacherous peaks.
I watch as Derpy moves the amulet slightly, and the glowing trail shifts and adjusts accordingly.
The path is clear, and with a determined nod to Derpy, I rise to face the journey ahead.