MidReal Story

Graphics of Destiny: A Conference Revelation

Scenario: I just finished attending a conference. A friend of mine has published an amazing paper on siggraph.
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I just finished attending a conference. A friend of mine has published an amazing paper on siggraph.
Emily Johnson had just returned from presenting her paper on real-time rendering at the SIGGRAPH conference, the world’s largest annual conference on computer graphics.
As a researcher in the field of computer graphics, she had been hard at work preparing her research and presentation for months leading up to the event.
The pressure was immense as she stood in front of a room filled with industry experts, showcasing cutting-edge research on a topic that she was truly passionate about.
For Emily, these moments of vulnerability and exposure were all part of what made her career so rewarding.
While many people might find the experience nerve-wracking, she saw it as an opportunity to share her work with the world.
I just got back from my SIGGRAPH presentation.
I’m exhausted but also super excited because I think it went really well!
As I mentioned in my previous post, I had been very busy preparing for my talk and my poster presentation to showcase my paper on real-time rendering at SIGGRAPH 2016 in Anaheim, California.
I arrived in California two days before my talk to get over my jet lag and to set up my poster in the deadline.
My presentation was scheduled on Monday morning at 9 am.
I think I was very lucky to have it so early because I could finish my job early and relax after that.
But at the same time, I was also very nervous because it was too early!
For computer graphics researchers, SIGGRAPH is one of the most famous and important conferences in our field.
Thousands of researchers from various countries attend this conference every year.
This year, SIGGRAPH 2016 held 14 technical sessions with 91 paper presentations, and it was estimated that the conference would draw over 14,000 attendees!
As you can imagine, presenting your work in front of such a large audience can be very scary!
However, this is also one of the reasons why I love computer graphics research.
What I like about computer graphics research is that we can present our work to industry experts and other researchers outside of academia.
Although this can be nerve-wracking, I think it is a great opportunity for us to receive feedback and improve our research.
If no one critiques our work, it will be difficult to improve it, right?
In this sense, I believe that being able to present your work and listen to feedback from others is very important for improving your research skills.
This time, I was able to present my work to many industry experts, which was a great experience!
Before going on to the stage, I was quite nervous about how my talk would go and whether my demo video would play properly.
But once I started talking, I got in the zone and relaxed!
After I gave my talk, I set up my poster in a hall where all the poster presentations were held.
At SIGGRAPH, after you give your talk at a technical session (oral session), you are also required to set up your poster in a separate hall so that attendees who missed your talk can still get information about your work.
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